Sport

In computer science, „Sport“ generally does not refer to a specific term within the field. Instead, it may relate to the study of sports-related data, simulation, or applications, where concepts such as statistics, game theory, or real-time data processing are applied. This can include sports analytics, where algorithms and data mining techniques analyze player performance, game outcomes, or injury prevention.

Furthermore, „Sport“ could also relate to the development of sports management systems, applications for tracking scores, or fan engagement platforms. In the context of games, it may refer to the simulation of sports within video games or the programming of artificial intelligence for non-player characters in sports titles.

Overall, while „Sport“ itself isn’t a formal term in computer science, it encompasses various applications and studies intersecting sports and computing.